Dano de Charm Contra qual monstro? Souldespoiler Ascending Spectre Soul-Broken Harbinger Cobra Assassin Cobra Scout Cobra Vizier Werelion Werelioness Werepanther Werehyaena Demon Hellhound Demon Outcast Mawhawk Falcon Knight Falcon Paladin Preceptor Lazare Burning Book Cursed Book Energetic Book Icecold Book Asura (palace) Asura Mirror True Asura Mirror Bashmu Lamassu Manticore Black Sphinx Acolyte Werecrocodile Werefox Werepig Werebadger Sea Serpent Frost Dragon Dragon Lord Hydra Medusa Wyrm Juggernaut Dark Torturer Plaguesmith Hellspawn Hellfire Fighter Demonic Soldier Undead Dragon Defiler Choking Fear Silencer Stone Devourer Stalker Slug Lava Golem Brain Squid Oozing Corpus Werewolf Elite Goanna Eshila Oshuran Quara Mantassin Scout Quara Predator Quara Constrictor Quara Pincher Quara Hydromancer Acolyte of the Cult Adept of the Cult Novice of the Cult Glooth Brigand Glooth Anemone Rustheap Golem Nightmare Ghastly Dragon Frazzlemaw Enraged Crystal Golem Stampor Crystal Spider Vampire Bride Vampire Pig Vampire Viscount Crypt Shambler Dwarf Guard Dwarf Soldier Carniphila Carrion Worm Iks Aucar Iks Chuka Iks Pututu Iks Yapunac Qualquer monstro (sem resistência)
Nível do charm Nível 1 Nível 2 Nível 3
Melhor escolha (sem considerar resistência)
Wound
Física • 55 dano/hit esperado
Ranking (esperado/hit) #1
Wound
Física • 11.0% chance
#2
Enflame
Fogo • 11.0% chance
#3
Poison
Terra • 11.0% chance
#4
Freeze
Gelo • 11.0% chance
#5
Zap
Energia • 11.0% chance
#6
Curse
Morte • 11.0% chance
#7
Divine Wrath
Sagrado • 11.0% chance
ℹ️ Fórmula: min(5% HP máx, 2× level) × resistência × chance. Considera modificadores elementais do monstro (imune/fraco/resistente). Divine Wrath é Major Charm (custa mais CP).